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KubaAdrianowicz

22 Game Reviews

3 w/ Responses

This game plays like classic Sonic The Hedgehog, and a very good one at that.

Hey, if any of the developers are reading this, I have some requests to fix in an update:
- Every time I enter the game treats me like I'm new here and gives me on new stikers every time and sometimes I have to unwrap the gift all over again.
- A new gift on a new day doesn't appear right away, not whether due to the fact that in my country the day rises early or something, but it's a bit annoying how you wait for a new gift on a given day to appear, rather it wasn't like that before.
- There are many strange invisible walls.
That's all and I wish you good luck with the game.

To be honest I was severely disappointed, not that I condemn the initiative to port Flash animation to the real Dreamcast, the problem is that this is not what I expected from the hype announcements of an interactive version of Collab. I was thinking of a more developed menu of flash games based on the classics Metal Gear Flash Collab or Street Fighter Flash Collab, or the more contemporary NG Smash Bros Collab or NG Sega Saturn Collab, and I got a download manual for the disc, and I don't even have a disc loader on my PC. I leave three stars for good intentions.

(Reply to RGPAnims: Wow, thanks a lot, I was already afraid that I would not see this Collab in an interactive version. Now I have decided to raise one star higher, successful work to you and you friends! By the way, what happened to FulpWare Gold?)
(Reply To KittyhawkMontrosse: No problem)

RGPAnims responds:

This is a completely separate project from the interactive menu developed by Amni that's slated to come out with the art gallery and audio player. Once it's ready, you'll be able to access it in the original upload for the DC collab.

KittyhawkMontrose responds:

Hey, thanks so much for coming back and giving back the star. I really appreciate that. And I hope you'll like the full release! It's huge!

Hey, at the request of the developer of this game I decide to play this game again. I deleted my previous review because it mainly consisted of first impressions. Hopefully, they fixed some bugs in the update or I don't know what, here we go!
Here is my review, the game is a 2D brawler, although we only have one playable character to choose from and only four rivals to hit. The game from what I think is trying to simulate a similar game with a similar concept, ClayFighter, because in this game the characters are made of plasticine or modeling clay simulating stop motion animation, of course these characters have been converted to flat sprites and 2D drawings have been added to them to add facial expressions to the characters. For fighting, there are four actions, fist, kick, block and super jump. There are three combinations to choose from, after which a unique attack is launched. Fights with opponents are simple enough that I didn't lose once, only Nene posed a greater threat to me, but I didn't score any defeats either. The hated run n gun level in my opinion has thankfully been removed from the game, giving the fun of the brawler itself, so there is no replay of Mortal Kombat Mythologies Sub Zero. The controls are reasonably smooth, and slapping enemies is reasonably enjoyable. In some shots, the models are rather untidy and sometimes ugly, but the casual gamer will probably ignore that. Before we go any further, I have a question for you, are you familiar with The Sniper 2 for Playstation 2? If your answer is no, then you're in luck, because it's crap like few , one of the hated things about that game was the opening after every sniper mission that you can't skip. It's the same here, the title intro fires up after every fight without fail, after every fight be damned! Hell, if the intro could be skipped, but no, you have to watch the same neon slideshow after every fight and return to the menu to select a new chapter. Holy crap, is this the same kind of extender as in Donkey Kong 64?

I'm giving this game three stars because it has potential, but the game is short and can only be played for one evening. And a note to the creators, make it possible to have open battles where you can choose a different character than the titular fox and more characters to play or defeat, and get rid of that unskippable intro for the hell of it.

Today marks 20 years since Alloy Arena was created, one of the few games telling the story of this remarkable Newgrounds hero.

It's been more than 20 years since Dennis-Gid created this game, it's one of the first flash games I've played and my first exposure to Sonic (not counting Sonic X), thank you Dennis.

20 years ago, this ice desert called flash, Edmund McMillen decided to do a little trolling on Newgrounds founder Tom Fulp. Well, once upon a time, as part of the promotion of his site, he created a small indie game in 1997, Club A Seal as the title implies, player beat innocent seal with a stick. The game was met with big outrage and heckling against the creator. Edmund, who has been a controversial creator since the beginning of his career, decided to reverse the roles by creating Clubby The Seal, where the player be a seal that slams the enemy of winter fauna with a stick. Today the game is mentioned as a classic of the time, the golden era of flash games and Edmund's lighter antics.

For more than 20 years now, Punk-o-matic has been making you feel like a rock star and a sharp sound, from playing the guitar to playing the drums and it's thanks to Evil-Dog. Many thanks to you crazy dog.

I'm curious if Oneyplays fans will come here to write , "Hey this game was played by Chris with Zach and Tomar".

I will say this, if on Newgrounds, there was going to be someone who could play James Bond, Ugby Mumba was a perfect fit for the role, because what's not to miss about our 007 hero:
-Gentleman
-Characteristic gun
-Enthusiast of women
-A brawler
-Having a twisted collection of enemies on his list looking to dominate the world
-And a large number of disguises for each mission.

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